Level 1: Attack Power: +2, Weapon Mastery: +14%, Critical Rate: +1%, Critical Damage: +1% Permanently increases your Attack Power, Weapon Mastery, Critical Rate, Minimum Critical Damage, and Accuracy. Level 15: MP Cost: 65, Damage: 350%, Max Enemy Hit: 4 at once Level 1: MP Cost: 40, Damage: 210%, Max Enemy Hit: 4 at once Homing Beacon can be used while using another skill. Homing Beacons do not take damage even when attacking enemies with attack reflection. The beacon is programed to chase the targeted enemy. Launches a Homing Beacon to attack multiple enemies. Level 15: MP Cost: 15, Damage: 160%, Max Enemies Hit: 6, Number of projectiles: 6 Level 1: MP Cost: 29, Damage: 100%, Max Enemies Hit: 6, Number of projectiles: 6 Mechanic 2nd Job Skillsįocuses your enhanced Gatling Gun on multiple enemies. Finally max ME-07 Drillhands with the remaining SP. Next, max Rocket Booster to reduce the MP consumption whenever its being used to rocket you up to the highest platform. This will save your time picking up and consuming MP potions. While training, try to hunt for Familiar cards in Edelstein that can help replenish MP constantly. Secondly, max Humanoid Mech to boost your overall HP and MP capacity. If you’re funded player who is able to kill enemies in 1 hit with Level 1 Gatling Gun, you can proceed max Humanoid Mech first. Add 1 SP (Skill Point) to unlock Humanoid Mech, Gatling Gun, ME-07 Drillhands and Rocket Booster.įirst, max Gatling Gun to guarantee a 1HKO (1 Hit Knock-out). Therefore, rely on Gatling Gun to clear the enemies in front of you by performing jump shot to also clear the top platform. For unfunded players, monsters will require at least 2-3 hits from ME-07 Drillhands to be eliminated. ME-07 has a high delay (non-spammable), therefore it can’t be solely used to clear mobs. Mechanic 1st job primary attacking skill will be Gatling Gun. Humanoid Mech, Gatling Gun, ME-07 Drillhands, Rocket Booster (1) Mechanic 1st Job Skill Build Guide (65 SP): Everything maxed.ġ. Level 10: MP Cost: 50 each (launch and land), Damage: 300%, Max Enemies Hit (upon landing): 6 Level 1: MP Cost: 95 each (launch and land), Damage: 140%, Max Enemies Hit (upon landing): 6 Consumes MP when you launch and when you land. When you land, you deal damage to enemies in range. Level 10:MP Cost: 31, Max Enemies Hit: 10, Damage: 150% to knock back enemies. Level 1: MP Cost: 27, Max Enemies Hit: 5, Damage: 105% to knock back enemies. Uses drill arms to push and attack enemies. Level 15: MP Cost: 10, Damage: 90%, Max Enemies Hit: 4, Number of projectiles: 4 Level 1: MP Cost: 24, Damage: 76%, Max Enemies Hit: 1, Number of projectiles: 4 Level 30: MP Cost: 50, Max HP: +1500, Max MP: +1500, Speed: +20, ATT: +40, DEF: +300įocuses your Gatling Gun on multiple enemies. When attacked, you will gain a Stance effect. Mechanic 1st Job SkillsĪllows you to summon and mount a Humanoid Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. Please refer to Resistance Citizen Skill Build Guide for more details as it is shared among Battle Mage, Blaster, Mechanic and Wild Hunter. Mechanic 1st, 2nd, 3rd, 4th Job Skill Preview High MP Consumption: Mechanic uses lots of MP when using Heavy Salvo Plus.Poor Early Offensive Skills: Mechanic 1st and 2nd attacking skills are lacking in attacking range or number of enemies it can target.Variety of skills: Has many summon skills to keep you entertain compared to Battle Mage and Wild Hunter. Can dash forward twice when timed correctly.
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