![]() The game did not overstay its welcome as full playthrough takes about 5 to 6 hours. There was not much time for that realization of the game’s flaws to fester, however, as it was quite short. Each completed quest line made others more trivial and by the end, I was just clicking through obvious choices to see the ending. ![]() Once you figured out what items belonged to what questlines, it was simply a question of proper sequencing, as narrowing down of options left little room for second-guessing. This core principle worked specifically because Kindergarten dared to be obscure. As a parting gift, they bestowed you with an item that opened up a new questline…and so on, and so forth, until you were equipped to tackle the ultimate mystery. Through trial and error (and occasional hilarious death scenes) you might have just ended the day with getting an absolute trust of another kid or a teacher. While game did mark down important hints for you, they were obscure enough to make you do some legwork. It is that gameplay loop of getting new information and putting it to use that made me so enthralled with the game.
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